Augmented Reality
Development
MobiDev applies innovation
that changes the way companies do business.
AR solutions are increasingly adopted by companies ranging from manufacturing enterprises to healthcare
centers—with clear purposes of searching for new ways to maintain long-term market relevance.
Implementation of these solutions is followed by an ongoing cycle of product evolution, delivery,
and integration with existing ecosystems. This is how Augmented Reality helps businesses enter the market
early, be ahead of the competition and confidently remain in the forefront.
HoloLens is the ultimate mixed reality device that is already applied by top companies in major business industries. Gaze tracking, gesture input, and voice commands enable easy and natural interaction with digital objects. Spatial sound can be integrated with the standard stereo to create a realistic environment. Such tools as Unity3D allow AR developers not only to create native software for HoloLens, but also work with object recognition, stabilization, simultaneous location and mapping. Additionally, the commercial version of HoloLens is open to mobile device management and advanced customization tailored to particular business needs.
The introduction of ARKit for iOS was followed by a number of iterations, each bringing new features that can be used in your apps: improved scene understanding and camera view, accurate mapping and rendering optimizations. All of it works to help us create engaging experiences, which can be enhanced with data science models for advanced object recognition. The same story can be told about ARCore—essentially a similar toolkit for Android—that blends the real with the digital using motion tracking and environmental understanding. Both of these technologies opened Augmented Reality to a huge audience of smartphone users.
MobiDev offers software development services and creates business solutions
in the areas of augmented and mixed reality.
Now let's see where the line between different realities is drawn today.
Enhancement of existing reality with digital objects
Interaction of existing reality and digital objects
Digital simulation of reality
iOS devices: Apple ARKit, introduced in iOS 11, enables use of hardware features.
Android smartphones: ARCore is open to a limited number of devices running Android 7.0 and later.
Google Glass and Android-based devices: motion sensors, touchpad, camera, display and other hardware sensors.
Microsoft HoloLens & other Mixed Reality headsets: spatial sound, spatial mapping, gaze tracking, gesture input, voice support, accelerometer, gyroscope, magnetometer, extended connectivity, depth scanner.
Virtual Reality headsets & Windows Immersive headsets: motion tracking, cameras, accelerometer, gyroscope; some headsets require controllers (e.g. PS Move, joysticks, clickers). Further specifics and features vary according to the platform and the headset itself.
Capabilities: device position tracking; detection of surfaces, edges, and points; scene understanding; object placement; GPS navigation. Some wearables require companion apps on smartphones. Data Science (e.g. image and object recognition) can be incorporated in software products.
Technologies (iOS): Swift, Xcode + ARKit, SceneKit, Metal for 3D objects, Unity3D (C#)
Technologies (Android): Java, Kotlin, Android Studio, ARCore, Unity3D (C#), Unreal Engine, Facebook AR Studio, Wikitude, Vuforia, device-specific development kits
MR headsets can be fully independent, have rich recognition features, and be capable of projecting high-definition virtual content or holograms over real objects. Spatial mapping allows to scan the environment in real time, creating a mesh of an X/Y/Z coordinate plane. Objects can be projected into this mesh.
Technologies: Windows Mixed Reality, Unity3D (C#) + Microsoft Visual Studio or JetBrains Rider, Vuforia, UWP
VR headsets utilize specialized lenses along with motion-tracking hardware to simulate physical presence of the user inside a computer-generated virtual world, making an immersive and interactive atmosphere.
These headsets tend to run together with compatible devices, such as smartphones, computers, and consoles.
Technologies: Unity3D (C#), Unreal, device-specific development kits (e.g. Google VR, PlayStation VR, Microsoft Mixed Reality Toolkit, etc.)
MobiDev offers software development services tand creates business solutions
in the areas of augmented and mixed reality.
Now let's see where the line between different realities is drawn today.
Enhancement of existing reality with digital objects
iOS devices: Apple ARKit, introduced in iOS 11, enables use of hardware features.
Android smartphones: ARCore is open to a limited number of devices running Android 7.0 and later.
Google Glass and Android-based devices: motion sensors, touchpad, camera, display and other hardware sensors.
Capabilities: device position tracking; detection of surfaces, edges, and points; scene understanding; object placement; GPS navigation. Some wearables require companion apps on smartphones. Data Science (e.g. image and object recognition) can be incorporated in software products.
Technologies (iOS): Swift, Xcode + ARKit, SceneKit, Metal for 3D objects, Unity3D (C#)
Technologies (Android): Java, Kotlin, Android Studio, ARCore, Unity3D (C#), Unreal Engine, Facebook AR Studio, Wikitude, Vuforia, device-specific development kits
Interaction of existing reality and digital objects
Microsoft HoloLens & other Mixed Reality headsets: spatial sound, spatial mapping, gaze tracking, gesture input, voice support, accelerometer, gyroscope, magnetometer, extended connectivity, depth scanner.
MR headsets can be fully independent, have rich recognition features, and be capable of projecting high-definition virtual content or holograms over real objects. Spatial mapping allows to scan the environment in real time, creating a mesh of an X/Y/Z coordinate plane. Objects can be projected into this mesh.
Technologies: Windows Mixed Reality, Unity3D (C#) + Microsoft Visual Studio or JetBrains Rider, Vuforia, UWP
Digital simulation of reality
Virtual Reality headsets & Windows Immersive headsets: motion tracking, cameras, accelerometer, gyroscope; some headsets require controllers (e.g. PS Move, joysticks, clickers). Further specifics and features vary according to the platform and the headset itself.
VR headsets utilize specialized lenses along with motion-tracking hardware to simulate physical presence of the user inside a computer-generated virtual world, making an immersive and interactive atmosphere.
These headsets tend to run together with compatible devices, such as smartphones, computers, and consoles.
Technologies: Unity3D (C#), Unreal, device-specific development kits (e.g. Google VR, PlayStation VR, Microsoft Mixed Reality Toolkit, etc.)
End users are looking for immersive experiences and lasting impressions. They rarely care for tech sophistication of any selected augmented reality application. And with the help of our designers, your users get what they want. The entire world becomes a canvas for your product. The main idea goes through several stages with a need to cover both environmental and interaction design:
We make your software product smart and responsive, living up to high expectations of end users. For that purpose, we need to define the environment where your product will be used. This will help our Quality Assurance create the best possible testing environment to check the following capabilities: